![]() To those players, I mean this with love: Go step on a Lego. It was fun trying to counter every character's mechanics, and defeat other players and their unique play-styles.Įxcept for Shiori Fujisaki players. Some characters were a bit stronger than others, and some characters I barely even saw. The music was also great, and I felt as though the game mechanics were well organized. The ranking system was balanced, and prevented you from dropping to a lower tier if you went on a 20-game loss streak (you can't drop from Gold to Silver). I'm pretty sure there were also a couple of cases where players were able to just stand still and survive after numerous explosions.ĭespite my negative attitude towards the game, there are a few things that the game did right. However, there were times where the game would just kick you for no reason, fail to load you in, and there were even cases of players that survived bombs due to the netcode not even registering that they got hit. It's delay-based netcode, which considering that the game would be trying to manage a possible 64 players at once, it was understandable. The Premium Pass also allowed you to unlock the 14 characters that came with the first release of the game, and didn't include the 6 other characters that were released afterwards. Joining a lobby was free, but if you wanted to create a lobby, you had to hand over $10, which didn't make sense when there was a lobby ID system already in place. The game also had a ton of micro-transactions, such as buying the Premium Pass to unlock the ability to create custom lobbies. The bots could only walk in a straight line, place one bomb at a time, and never used power-ups. The bots usually filled to around 90% of the lobby, and were very limited into what they could do. Orion Town kinda fixed this, but Orion Town also had gimmicks that felt unfair and punishing, such as sliding on Ice and falling into a pit if you accidentally pressed a wrong button. The standard Battle 64 map always ended in Zone 7, and there was no chance of the game ending in any other Zone. The online was almost always filled with bots, and whenever I did find a player, it was nice going against a challenge. For starters, the game was very limited in what could be played publicly, with the only options over the game's run being the Battle 64 Mode and Standard in Season 3. Super Bomberman R Online was a game that for the most part I enjoyed, but the game had some glaring issues. ![]() Considering that as of this review, Super Bomberman R 2 got announced, now seems like a fitting time to give a review.
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